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Installation

Enable the plugin

  1. Copy the plugin folder into your project:
    • YourProject/Plugins/EDInteractionSystem/
  2. Enable it in Edit → Plugins (or keep it enabled via .uproject).
  3. Restart the editor if required.

Module dependencies (C++)

If you call EDInteractionSystem APIs from your own C++ module, add EDInteractionSystem to your .Build.cs:

PublicDependencyModuleNames.AddRange(new string[]
{
"EDInteractionSystem"
});

Content assets shipped with the plugin

The plugin includes optional content:

  • An example InputAction and InputMappingContext under:
    • Plugins/EDInteractionSystem/Content/Inputs/...
  • An outline material used by AEDInteractionOutliner:
    • Plugins/EDInteractionSystem/Content/M_OutlineTransparent

You can use these assets as-is or replace them with project-specific assets.