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Unreal Engine plugins

Emanuel Dev

Plugins for Unreal Engine, written to be read. Every page here says what a thing does, why it works that way, and what happens when it does not.

ED Inventory

Unreal Engine 5.8

A multiplayer-first inventory framework. Items are data, containers are data, and the server decides. Grids, equipment paperdolls, bags that travel with the bag, crafting, vendors and loot — all reachable from Blueprint and from C++.

  • Items described by fragments, containers by data assets
  • Server-authoritative transactions that roll back cleanly
  • Equipment, crafting, trading, loot, weight and durability
Read the documentation

ED Interaction System

Unreal Engine 5

A reusable interaction framework: actor and foliage interactables, press / hold / hit-point / mash methods, server validation, outlines and a data-driven prompt widget.

  • Actor and instanced-foliage interactables
  • Distance, line-of-sight and trace validation on the server
  • Outline highlighting and screen-space prompts
Read the documentation

Blueprint and C++, both first class

Nothing here is C++-only by accident. Each plugin ships a worked example built entirely in Blueprint and a second built entirely in C++, and the reference lists both surfaces side by side. Where an API is deliberately unavailable to one of them, the page says so and says why.