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EDInteractionSystem

Interaction framework for Unreal Engine

Easy to Use

Gameplay-Ready

Actor and foliage interactions with multiple methods: press, hold, hit-points, and button mashing.

Focus on What Matters

Network-Aware

Server validation policies (distance, line-of-sight, direct trace), cooldowns, and replicated foliage removal/respawn.

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UI + MVVM

MVVM-friendly widget + ViewModel and extension ViewModels via fragments for per-interactable UI data.