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Outline & Outliner Actor

EDInteractionSystem can display an outline highlight and an interaction widget near the focused target.

This is implemented by:

  • AEDInteractionOutliner

The player component spawns one outliner actor for the local player and uses it to:

  • Spawn temporary outline mesh components
  • Manage a screen-space UWidgetComponent for interaction UI

Assets (plugin content)

Outline relies on CustomDepth + a post-process material, plus a fallback transparent material for outline meshes:

  • Transparent outline material used on outline proxy meshes:
    • /EDInteractionSystem/M_OutlineTransparent
  • Post-process outline material and its generic instance:
    • /EDInteractionSystem/Materials/PostProcess/M_Outline_Master
    • /EDInteractionSystem/Materials/PostProcess/MI_Outline_Generic