Outline & Outliner Actor
EDInteractionSystem can display an outline highlight and an interaction widget near the focused target.
This is implemented by:
AEDInteractionOutliner
The player component spawns one outliner actor for the local player and uses it to:
- Spawn temporary outline mesh components
- Manage a screen-space
UWidgetComponentfor interaction UI
Assets (plugin content)
Outline relies on CustomDepth + a post-process material, plus a fallback transparent material for outline meshes:
- Transparent outline material used on outline proxy meshes:
/EDInteractionSystem/M_OutlineTransparent
- Post-process outline material and its generic instance:
/EDInteractionSystem/Materials/PostProcess/M_Outline_Master/EDInteractionSystem/Materials/PostProcess/MI_Outline_Generic