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Getting Started

This section explains how to integrate EDInteractionSystem into a project and how to get a first interactable working.

The plugin is built around two main runtime components:

  • UEDPlayerInteractionComponent: attach to your PlayerController to handle tracing, focusing, UI, and interaction requests.
  • UEDInteractableComponent: attach to any AActor you want to be interactable.

For foliage (instanced meshes), configuration is data-driven via Project Settings and handled server-side by UEDInteractionGameStateComponent.