Getting Started
This section explains how to integrate EDInteractionSystem into a project and how to get a first interactable working.
The plugin is built around two main runtime components:
UEDPlayerInteractionComponent: attach to yourPlayerControllerto handle tracing, focusing, UI, and interaction requests.UEDInteractableComponent: attach to anyAActoryou want to be interactable.
For foliage (instanced meshes), configuration is data-driven via Project Settings and handled server-side by UEDInteractionGameStateComponent.