Introducing EDInteractionSystem
· One min read
EDInteractionSystem is a production-ready interaction framework for Unreal Engine.
Highlights:
- Actor and foliage interactions with multiple methods (press, hold, hit-points, button mashing)
- Client/server validation policies with distance, line-of-sight, and direct-trace options
- MVVM-friendly UI (Widget + ViewModel), with extension ViewModels via “fragments”
- Outline visuals and screen-space interaction widget control
- Data-driven foliage entries (Project Settings) including respawn and replicated removal
Read the docs:
- Go to the Documentation to get started.
