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Interactable Component

UEDInteractableComponent turns any AActor into an interactable target for the player component.

Header:

  • Source/EDInteractionSystem/Public/Components/EDInteractableComponent.h

The component owns:

  • A GameplayTag identifier (InteractableTag)
  • Focus settings (distance, trace method hints)
  • Interaction settings (method, cooldown, hit points, etc.)
  • UI settings (title/description/widget class)
  • Outline settings (stencil index, detailed mode)
  • Optional interaction fragments (extensibility)