Effects
EDInteractionSystem includes an effect pipeline you can attach to any interactable (actors and interactable foliage).
At runtime:
UEDInteractionEffectsComponentlistens toUEDInteractableComponentevents- It resolves a target
UPrimitiveComponent(StaticMesh or SkeletalMesh) - It spawns and ticks effect instances (
UEDInteractionEffectInstance)
Effects are selected by class (TSubclassOf<UEDInteractionEffect>), so you can create Blueprint or C++ effect classes and pick them from a dropdown.